VR experiences can be designed so that no one feels sick. Nay, they should be designed so that no one feels sick. In case, it’s unclear, Dear VR User, sickness is not par for the course. I’m saying this because it apparently needs to be said. Our Oculus Rift CV1...
About UX for Virtual Reality
UX for Virtual Reality is a project of Scarlet Interactive that's somewhere between blog, tumblr, and notebook.
I'm out to learn everything I can about designing for VR. You too? OK, let's get going. ^_^