General Overviews
- UX Pointers for VR design | Timoni West on Medium
- The Near Future of Consumer VR | Timoni West on Medium | A good overview of the state of VR hardware and inputs
- Designing for Virtual Reality and the Impact on Education | Alex Faaborg | TEDxCincinnati
- Designing to Minimize Simulation Sickness in VR Games | Ben | GDC 2015 | A great in depth discussion with lots of examples and research
VR News & Newsletters
Game Design Related
- Jesse Schell’s six lessons for making VR games
- Making Great VR: Six Lessons Learned From I Expect You To Die
- 5 game design rules to unlearn when working in VR
Recommended Demos
- Tactera
- Sight Line Chair
- Small People Problems
- Cafe Ame (can cause simulation sickness)
- I Expect You to Die
- The Night Cafe (causes simulation sickness)
- Guided Meditation VR
More demos and links to come
Guidelines
- Google Cardboard Guidelines on designing for Cardboard
- OpenVR SDK
Metaverse + Social Applications
- AltspaceVR
- VRChat
- There are a bunch more…