by bex | Apr 1, 2016 | Thoughts
VR experiences can be designed so that no one feels sick. Nay, they should be designed so that no one feels sick. In case, it’s unclear, Dear VR User, sickness is not par for the course. I’m saying this because it apparently needs to be said. Our Oculus Rift CV1...
by bex | Oct 29, 2015 | Videos
My talk from MWUX is available now on Vimeo! Quick 12 minute overview of virtual reality and its problems for a UX design...